If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph can cover an area no larger than 10 feet in diameter. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. When you cast this spell, you inscribe a glyph that later unleashes a magical effect. I wonder how many of you think the same, similar or think the opposite.Ĭheers all, have a nice weekend, and sorry for any language errors in this post, I’m not using english often to communicate.Monstrous Compendium Volume One: Spelljammer Creatures ![]() I want to encourage all of you to feel free and share your thoughs here, whatever they may be. I hope most of it will be implemented, and will be implemented soon ® But I’m sure many of these repeted petitions doesn’t came from nowhere, and I’m certain a part of these ideas doesn’t even require a big effort to be implemented by devs. I’m sure for many of you, especially e-sportsmen, playstile focus people, I may sound dull, and you don’t really give a damn what demon hunter or it’s hellish form look like. These so well animated strikes with fast pace fighting style make me feel playing an ultimate blade master, or some super (fel fueled) agile warrior, frankly I was always trying to be, when I was playing combat/outlaw rouge for years. In addition, for me this archetype is beeing so well represented with all these visually beautyful abilities in our own form/3d model like Blade Dance, Felblade, Fel Barrage (with any type of weapon). I’m sure many of you agree with me, this one and only demonic 3d model also isn’t quite fit for all to a simple archetype “agile fel touched warrior with blades”, born (I’m sure of it) in many of our heads after watching the first demon hunter awsome cinematic (clap, clap, clap Blizz!). I agree it will be simpliest and most logical to introduce these features in form of glyphs. I’m sure this would be a great, great backdoor to all visual-ish, passionate, “fill-in” players, for whom from the very beginning our Demon Form feels, well, a bit too ugly, “cranky”, not tune with our normal form,even misplaced, (also for those who missed Warcraft 3 model as well). Sounds cool? What you guys and Devs think about it? And after that we would be fighting in our normal model upgraded with some fel aura as mentioned until Metamorphosis ends. In practice after launch a DH in the air, the animation of Metamorphosis may be exactly the same as it is now (for the second the inner demon would be showing up), but after landing on the ground the animation taken from Chaos Nova ability could appear, or the last sequence of Blade Dance ability. In addition I want to add my personal, very simple, and from-the-start idea to the list as well:ĥ) to make a possibility to keep our own 3d model during Metamorphosis, only with some visible effect, similar to spells such as Immolation Aura, or Netherwalk (this wouldn’t called a legit “metamorhosis” without any visually changes from the lore side, and to other confused players - we aren’t cheaters you know). to make a possibility to change our recent and only Demon Form to Warcraft 3 Illidan / past Demonology Warlocks form, to Succubus, Dreadlord, and other Burning Legion demons forms (lore friendly, yes?).to gain our own fly form (not exactly as Blizzard originally intended), since we have our own wig… wings.to change tatoos color, hair color, hair style, blindfolds, pieces of armor in our Demon Form, similar to dear fellows druids (lore friendly),. ![]()
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