The time loop could go, and I don't think anyone would really miss it. Those, I think, are indispensable parts of what makes The Outer Wilds what it is at its core, and it wouldn't be an Outer Wilds game without those elements.Ĭertain things would need to be different in a sequel in order to make it worth playing. There are certain things that would need to stay the same, like the core gameplay, the style of graphics and artistic aesthetic, the hand-crafted solar system, the ability to seamlessly travel anywhere in that solar system with a spaceship that you have to manually land on planetoids, and a grounding in science. This is mainly a one-playthrough singleplayer game.) (Of course, the question is, why would they do that. DLC character skins, ship texture packs and interior customizations. Ultra high-res 100GB textures and RTX lighting. They could also take the other route, and re-make the same game, just 'bigger'. Probably the only thing in common would be the engine and maybe the art direction/aesthetic, but that'd be a pretty weak link. I don't know if it'd be possible to shoehorn a time loop into a sequel. But the result is usually not as great.įor Outer Wilds, the story seems over and done. Big companies won't hesitate to poop out a sequel to a popular game in hopes of using the acclaim of the original to get easy sales and profits. It rarely does, and not because of a lack of trying. The problem with trying to do a sequel like that - "more of the same, but bigger" - is that it wouldn't make for a second amazing game. What would you like to see in a sequel, if they made one? It's a big universe out there, and a whole lot of possibilities. It could already do with one as is.ħ) New planets and a new solar system to explore. Going off of #5, I'd really want a VR option to increase the immersiveness of the game. I want to get the "Fallout New Vegas" impression that I could download my mind into it and live there (kind of like the TV show "Upload").Ħ) A VR option. Have multiple endings to the game depending on how you solve the final puzzle. Have multiple ways to complete a task or solve a problem. Do research and experiments as part of the game to uncover new information, solve mysteries, and complete the main quest (a scientific method simulator, if you will). I'd like to get the feeling that I could "live" in a game like this. More "people" to interact with.ĥ) More immersive. If there's going to be more space and bigger planets, I want a bigger population too. I'd like to be able to "bookmark" where I am in the game, exit, go do real life stuff, and then come back at my convenience and pick up where I left off.ģ) More NPCs. I've got to admit, I'm not a big fan of your progress only being saved when you die or the sun goes super nova. Maybe it's just me.Ģ) Have a save/load game option in the menu. And while it is unreasonable to expect gamers to fly for literally days, months, or years to get from one celestial object to another in a solar system, I did feel like everything was a bit close together. While it would make the game too massive to make it to scale, having every planet be twice as big might cut down on the "I'm walking on a tightly curved ball" feeling I always get in the game. The planets are so small I can almost always see the curvature of the planet I'm on in my peripheral vision. There is no "flat earth" illusion in this game. I hate to bring up flat-earthers, but one of the reasons that there are flat earthers is because from our limited perspective here on the ground, the Earth looks "flat" unless you pay careful attention to objects on the horizon or go up really high. On top of packing more content into the game, this would address one thing that I found to be constantly jarring. If they do, there are some notable changes/improvements that I think they should make.ġ) Double the size of every planet, the sun, and the distance between objects in space. I really think they could make a second one, maybe set in another solar system with another alien race, and a whole new mystery to solve. And for all it's fantasy, it's grounded in real science (with some notable exceptions).
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